//----------------------------------------------------------------------------------------------------- // This is a list of rare items that you want your bot to pick up. // Note that you will find more rare items listed in the Magic.nip under combined RARE/MAGIC categories. // // Any item on this list which starts with //[ will NOT be picked up at all // Any item on this list which starts with [ will be picked up, THEN kept unid'ed OR checked and then kept if it's good enough. // More detailed instructions can be found at: http://www.projectetal.com/wiki/index.php/Nip_Config // ----------------------------------------------------------------------------------------------------- //RARE RINGS [Type] == Ring && [Quality] == Rare # [ItemMagicBonus] >= 25 [Type] == Ring && [Quality] == Rare # [FCR] >= 10 [Type] == Ring && [Quality] == Rare # [Dexterity]+[Strength] >= 30 && ([ColdResist] >= 15 || [FireResist] >= 15 || [LightResist] >= 15) [Type] == Ring && [Quality] == Rare # [Dexterity]+[Strength] >= 30 && [MaxHP] >= 15 [Type] == Ring && [Quality] == Rare # [Dexterity]+[Strength] >= 30 && [Mana] >= 50 [Type] == Ring && [Quality] == Rare # [Strength]+[Dexterity] >= 30 && [ManaLeech]+[LifeLeech] >= 6 [Type] == Ring && [Quality] == Rare # ([Dexterity] >= 15 || [Strength] >= 20) && [MaxHP] >= 35 [Type] == Ring && [Quality] == Rare # ([Dexterity] >= 15 || [Strength] >= 20) && [HPRegen] >= 7 [Type] == Ring && [Quality] == Rare # ([Dexterity] >= 15 || [Strength] >= 17) && [ManaLeech]+[LifeLeech] >= 10 [Type] == Ring && [Quality] == Rare # [ManaLeech]+[LifeLeech] >= 10 && (([ColdResist]+[FireResist] >= 30) || ([ColdResist]+[LightResist] >= 30) || ([FireResist]+[LightResist] >= 30)) [Type] == Ring && [Quality] == Rare # [ManaLeech]+[LifeLeech] >= 10 && [MaxHP] >= 35 //RARE MF AMULET [Type] == Amulet && [Quality] == Rare # [ItemMagicBonus] >= 35 [Type] == Amulet && [Quality] == Rare # [SorceressSkills] >= 1 [Type] == Amulet && [Quality] == Rare # [PaladinSkills] >= 1 [Type] == Amulet && [Quality] == Rare # [AmazonSkills] >= 1 //RARE VISIONARY CIRCLET [Type] == Circlet && [Quality] == Rare # [ItemToHitPercentPerLevel] > 1 //RARE VISIONARY BARB HELM [Type] == PrimalHelm && [Quality] == Rare # [ItemToHitPercentPerLevel] > 1 //RARE VISIONARY HELM //[Type] == Helm && [Quality] == Rare # [ItemToHitPercentPerLevel] > 1 //RARE BATTLE ORDER HELM [Type] == PrimalHelm && [Quality] == Rare # [WarcriesSkillTab] >= 2 [Type] == PrimalHelm && [Quality] == Rare # [BarbarianSkills] == 2 //RARE SHIELDS [Type] == AuricShields && [Quality] == Rare && [Flag] != Ethereal # ([PaladinSkills] == 2 || [PaliCombatSkillTab] == 2) [Type] == AuricShields && [Quality] == Rare && [Flag] == Ethereal # ([PaladinSkills] == 2 || [PaliCombatSkillTab] == 2) && [ItemReplenishDurability] >= 1 //RARE GLOVES [Type] == Gloves && [Quality] == Rare && [Flag] != Ethereal # [Dexterity] >= 15 || [Strength] >= 15 [Type] == Gloves && [Quality] == Rare && [Flag] != Ethereal # [IAS] == 20 && ([Dexterity] >= 10 || [Strength] >= 13) [Type] == Gloves && [Quality] == Rare && [Flag] != Ethereal # [IAS] == 20 && ([BowAndCrossbowSkillTab] == 2 || [PassiveAndMagicSkillTab] == 2 || [JavelinAndSpearSkillTab] == 2) [Type] == Gloves && [Quality] == Rare && [Flag] == Ethereal # [Dexterity] >= 15 || [Strength] >= 15 && [ItemReplenishDurability] >= 1 [Type] == Gloves && [Quality] == Rare && [Flag] == Ethereal # [IAS] == 20 && ([Dexterity] >= 10 || [Strength] >= 13) && [ItemReplenishDurability] >= 1 [Type] == Gloves && [Quality] == Rare && [Flag] == Ethereal # [IAS] == 20 && ([BowAndCrossbowSkillTab] == 2 || [PassiveAndMagicSkillTab] == 2 || [JavelinAndSpearSkillTab] == 2) && [ItemReplenishDurability] >= 1 //RARE BOOTS [Type] == Boots && [Quality] == Rare && [Flag] != Ethereal # [FRW] >= 30 && (([ColdResist]+[FireResist] >= 70) || ([ColdResist]+[LightResist] >= 70) || ([FireResist]+[LightResist] >= 70)) [Type] == Boots && [Quality] == Rare && [Flag] != Ethereal # [FRW] >= 30 && (([ColdResist]+[FireResist]+[LightResist] >= 75) || ([ColdResist]+[FireResist]+[PoisonResist] >= 90) || ([ColdResist]+[LightResist]+[PoisonResist] >= 90) || ([FireResist]+[LightResist]+[PoisonResist] >= 90)) [Type] == Boots && [Quality] == Rare && [Flag] == Ethereal # [FRW] >= 30 && (([ColdResist]+[FireResist] >= 70) || ([ColdResist]+[LightResist] >= 70) || ([FireResist]+[LightResist] >= 70)) && [ItemReplenishDurability] >= 1 [Type] == Boots && [Quality] == Rare && [Flag] == Ethereal # [FRW] >= 30 && (([ColdResist]+[FireResist]+[LightResist] >= 75) || ([ColdResist]+[FireResist]+[PoisonResist] >= 90) || ([ColdResist]+[LightResist]+[PoisonResist] >= 90) || ([FireResist]+[LightResist]+[PoisonResist] >= 90)) && [ItemReplenishDurability] >= 1 //RARE BELTS [Type] == Belt && [Quality] == Rare && [Flag] != Ethereal # [FHR] == 24 && [Strength] >= 20 && [MaxHP] >= 40 [Type] == Belt && [Quality] == Rare && [Flag] == Ethereal # [FHR] == 24 && [Strength] >= 20 && [MaxHP] >= 40 && [ItemReplenishDurability] >= 1 //RARE MELEE WEAPONS [Type] == Axe && [Quality] == Rare && [Flag] != Ethereal # [IAS] >= 20 && [EnhancedDamage] >= 300 || [ItemMaxDamagePerLevel] >= 1 && [EnhancedDamage] >= 250 [Type] == Sword && [Quality] == Rare && [Flag] != Ethereal # [IAS] >= 20 && [EnhancedDamage] >= 300 || [ItemMaxDamagePerLevel] >= 1 && [EnhancedDamage] >= 250 [Type] == Mace && [Quality] == Rare && [Flag] != Ethereal # [IAS] >= 20 && [EnhancedDamage] >= 300 || [ItemMaxDamagePerLevel] >= 1 && [EnhancedDamage] >= 250 [Type] == Hammer && [Quality] == Rare && [Flag] != Ethereal # [IAS] >= 20 && [EnhancedDamage] >= 300 || [ItemMaxDamagePerLevel] >= 1 && [EnhancedDamage] >= 250 [Type] == Scepter && [Quality] == Rare && [Flag] != Ethereal # [IAS] >= 20 && [EnhancedDamage] >= 300 || [ItemMaxDamagePerLevel] >= 1 && [EnhancedDamage] >= 250 [Type] == Polearm && [Quality] == Rare && [Flag] != Ethereal # [IAS] >= 20 && [EnhancedDamage] >= 300 || [ItemMaxDamagePerLevel] >= 1 && [EnhancedDamage] >= 250 [Type] == Knife && [Quality] == Rare && [Flag] != Ethereal # [IAS] >= 20 && [EnhancedDamage] >= 300 || [ItemMaxDamagePerLevel] >= 1 && [EnhancedDamage] >= 250 //RARE BOWS [Type] == Bow && [Quality] == Rare # [IAS] >= 20 && [EnhancedDamage] >= 300 || [ItemMaxDamagePerLevel] >= 1 && [EnhancedDamage] >= 250 [Type] == AmazonBow && [Quality] == Rare # [IAS] >= 20 && [EnhancedDamage] >= 300 || [ItemMaxDamagePerLevel] >= 1 && [EnhancedDamage] >= 250 //RARE JAVELINS [Type] == Javelin && [Quality] == Rare && [Flag] != Ethereal # [EnhancedDamage] >= 300 || [ItemMaxDamagePerLevel] >= 1 && [EnhancedDamage] >= 250 [Type] == Javelin && [Quality] == Rare && [Flag] == Ethereal # ([EnhancedDamage] >= 300 || [ItemMaxDamagePerLevel] >= 1 && [EnhancedDamage] >= 250) && [ItemReplenishQuantity] >= 1 [Type] == AmazonJavelin && [Quality] == Rare && [Flag] != Ethereal # [EnhancedDamage] >= 300 || [ItemMaxDamagePerLevel] >= 1 && [EnhancedDamage] >= 250 [Type] == AmazonJavelin && [Quality] == Rare && [Flag] == Ethereal # ([EnhancedDamage] >= 300 || [ItemMaxDamagePerLevel] >= 1 && [EnhancedDamage] >= 250) && [ItemReplenishQuantity] >= 1 //RARE THROWING WEAPONS [Type] == ThrownWeapon && [Quality] == Rare && [Flag] != Ethereal # [EnhancedDamage] >= 300 || [ItemMaxDamagePerLevel] >= 1 && [EnhancedDamage] >= 250 [Type] == ThrownWeapon && [Quality] == Rare && [Flag] == Ethereal # ([EnhancedDamage] >= 300 || [ItemMaxDamagePerLevel] >= 1 && [EnhancedDamage] >= 250) && [ItemReplenishQuantity] >= 1 [Type] == ThrowingKnife && [Quality] == Rare && [Flag] != Ethereal # [EnhancedDamage] >= 300 || [ItemMaxDamagePerLevel] >= 1 && [EnhancedDamage] >= 250 [Type] == ThrowingKnife && [Quality] == Rare && [Flag] == Ethereal # ([EnhancedDamage] >= 300 || [ItemMaxDamagePerLevel] >= 1 && [EnhancedDamage] >= 250) && [ItemReplenishQuantity] >= 1 [Type] == ThrowingAxe && [Quality] == Rare && [Flag] != Ethereal # [EnhancedDamage] >= 300 || [ItemMaxDamagePerLevel] >= 1 && [EnhancedDamage] >= 250 [Type] == ThrowingAxe && [Quality] == Rare && [Flag] == Ethereal # ([EnhancedDamage] >= 300 || [ItemMaxDamagePerLevel] >= 1 && [EnhancedDamage] >= 250) && [ItemReplenishQuantity] >= 1 //RARE CLAWS [Type] == AssassinClaw && [Quality] == Rare # [IAS] >= 20 && [EnhancedDamage] >= 250 [Type] == AssassinClaw && [Quality] == Rare && [Flag] == Ethereal # [EnhancedDamage] >= 250 && [ItemReplenishDurability] >= 1 [Type] == HandToHand && [Quality] == Rare # [IAS] >= 20 && [EnhancedDamage] >= 250 [Type] == HandToHand && [Quality] == Rare && [Flag] == Ethereal # [EnhancedDamage] >= 250 && [ItemReplenishDurability] >= 1 [Type] == RunicTalons && [Quality] == Rare # [IAS] >= 20 && [EnhancedDamage] >= 250 [Type] == RunicTalons && [Quality] == Rare && [Flag] == Ethereal # [EnhancedDamage] >= 250 && [ItemReplenishDurability] >= 1 [Type] == FeralClaws && [Quality] == Rare # [IAS] >= 20 && [EnhancedDamage] >= 250 [Type] == FeralClaws && [Quality] == Rare && [Flag] == Ethereal # [EnhancedDamage] >= 250 && [ItemReplenishDurability] >= 1 [Type] == WristSword && [Quality] == Rare # [IAS] >= 20 && [EnhancedDamage] >= 250 [Type] == WristSword && [Quality] == Rare && [Flag] == Ethereal # [EnhancedDamage] >= 250 && [ItemReplenishDurability] >= 1 [Type] == BattleCestus && [Quality] == Rare # [IAS] >= 20 && [EnhancedDamage] >= 250 [Type] == BattleCestus && [Quality] == Rare && [Flag] == Ethereal # [EnhancedDamage] >= 250 && [ItemReplenishDurability] >= 1